Shenzi, Banzai, and Ed

Shenzi
GIANT HYENA

Large beast, unaligned"Armor Class 12""Hit Points 45 (6d10 + 12)""Speed 50 ft.""STR 16 (+3)""DEX 14 (+2)""CON 14 (+2)""INT 2 (- 4)""WIS 12 (+1)""CHA 7 (- 2)"Senses Passive Perception 13

Skills Perception +3

Challenge 1 (200 XP)

Rampage. When the hyena reduces a creature to 0 hit points with a melee attack on its turn, the hyena can take a bonus action to move up to half its speed and make a bite attack.

ACTIONS
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

Banzai
Medium beast, unaligned"Armor Class 11""Hit Points 5 (1d8 + 1)""Speed 50 ft.""STR 11 (+0)""DEX 13 (+1)""CON 12 (+1)""INT 2 (-4)""WIS 12 (+1)""CHA 5 (-3)"Skills Perception +3

Senses Passive Perception 13

Challenge 0 (10 XP)

Pack Tactics. The hyena has advantage on an attack roll against a creature if at least one of the hyena's allies is within 5 feet of the creature and the ally isn't incapacitated.

ACTIONS
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.