Drevo Vrtulnik

Goliath Bard College of Swords Woodcarver
Played by Carl

True Neutral, 7'5", 310lb"Armor Class 12""Hit Points 24""Hit Dice 3d8""Speed 30ft.""Initiative 1""STR 16 (+3)""DEX 12 (+1)""CON 14 (+2)""INT 8 (-1)" "WIS 12 (+1)""CHA 14 (+2)"Languages Common, Giant, Elvish

Gear
Hand Axe (3)

Dagger

Leather Armor

Equipment
Woodcarver's Tools - saws, axes, files, etc. Letter of introduction from Guild Traveler's Clothes - rough spun

Dulcimer (can also play pan flute and lyre)

Backpack

Bedroll

Costume 1

Costume 2

Disguise Kit - makeup, false eyelashes, and other elements of disguise

Candle (5)

Rations (5)

Waterskin

Racial Traits
Powerful Build You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Mountain Born You’re acclimated to high altitude, including elevations above 20,000 feet. You’re also naturally adapted to cold climates.

Class Features
Ritual Caster Can cast spells as a Ritual.

Jack of All Trades Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.

Expertise At 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies. At 10th level, you can choose another two skill proficiencies to gain this benefit.

Two Weapon Fighting When you engage in Two-Weapon Fighting you can add your ability modifier to the damage of the bonus attack.

Spells
Cantrips: Blade Ward, Message

Level 1 (4): Earth Tremor, Faerie Fire, Healing Word, Bane

Level 2 (2): Heat Metal, Shatter

Actions
Stone's Endurance You can focus yourself to occasionally shrug off injury. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled, and reduce the damage by that total. After you use this trait, you can’t use it again until you finish a short or long rest.

Bardic Inspiration You can inspire others through stirring words or music. To do so, you use a Bonus Action on Your Turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6. (2/long rest)

Song of Rest Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a Short Rest. If you or any friendly creatures who can hear your Performance regain Hit Points by spending Hit Dice at the end of the Short Rest, each of those creatures regains an extra 1d6 Hit Points.

Blade Flourish When you take Attack action on your turn, your speed increases by 10ft. Additionally you can spend an Inspiration die to activate one of these abilities, Increasing its damage by the result of the inspiration die.